PENERAPAN TEKNIK SELF CONTROL DALAM MENGATASI PERILAKU BERMAIN GAME ONLINE PADA SISWA SMAN 5 LUWU

Nurhani, Nurhani and Fahmi, Ainul and Zainuri, Muh. Irham (2026) PENERAPAN TEKNIK SELF CONTROL DALAM MENGATASI PERILAKU BERMAIN GAME ONLINE PADA SISWA SMAN 5 LUWU. PENERAPAN TEKNIK SELF CONTROL DALAM MENGATASI PERILAKU BERMAIN GAME ONLINE PADA SISWA SMAN 5 LUWU, 5 (3). pp. 6640-6662. ISSN 2828-3724

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Official URL: https://doi.org/10.36312/jar.v5i3.6240

Abstract

Abstract Online gaming has become a popular activity among adolescents, including students at SMAN 5 Luwu. Excessive use of online games may be associated with various academic, social, and psychological problems. One factor related to this behavior is self-control. Previous studies have extensively examined the relationship between self-control and online gaming behavior, whereas empirical evidence regarding the implementation of self-control techniques as an intervention for senior high school students, particularly in non-urban school contexts, remains limited. This study aimed to examine changes in online gaming behavior following the implementation of a self-control technique among students at SMAN 5 Luwu. The study employed a quantitative approach using an experimental method through a Pre-Experimental Design with a One-Group Pretest–Posttest model. The sample consisted of 9 students selected using purposive sampling based on observations, information from the guidance and counseling teacher, and characteristics of online gaming behavior. Data were collected using an online gaming behavior scale administered before and after the intervention. Data analysis included descriptive statistics, the Shapiro–Wilk normality test for difference scores, and a paired comparison test selected according to the fulfillment of statistical assumptions. Effect size and confidence intervals were also reported to complement the interpretation of the findings. The results indicated a change in online gaming behavior scores between the conditions before and after the implementation of the self-control technique. Based on the available descriptive data, the mean pretest score was 51.78, while the mean posttest score was 73.67. However, the direction of this change needs to be interpreted according to the scoring direction of the instrument and the statistical analysis verified from the raw data. Because the study employed a design without a control group and involved a limited sample size, the observed changes cannot be fully attributed to the self-control technique. This study provides empirical evidence regarding the application of self-control techniques in guidance and counseling services and may serve as a basis for future research employing stronger experimental designs. Keywords: Self-control Technique; Online Gaming Behavior

Item Type: Article
Contributors:
ContributionContributorsID/NIDN/NIDK
TeacherFAHMI, AINULNIDN0925079301
TeacherZAINURI, MUH. IRHAMNIDN0929099002
Uncontrolled Keywords: Keywords: Self-control Technique; Online Gaming Behavior
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Bimbingan dan Konseling
Depositing User: NurhaniNurhani NurhaniNurhani
Date Deposited: 06 Oct 2026 06:12
Last Modified: 06 Oct 2026 06:12
URI: http://repository.umpalopo.ac.id/id/eprint/7013

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